Oleh Rak
I'm approaching the end of the ccl submission (30th of January) and i'm really glad it didn't become the end of me.
We took on a very ambitious goal and had many unexpected hardships throughout the process, but in the end we delivered our mvp and it makes me happy.
For the entire duration of the project i had to keep switching accounts on my laptop if i wanted to work in android studio, since it was complaining about my account name being in Cyrillic.
Overall I learned a lot and in the end i think i'm happy with what we achieved. Though i really wish i payed more attention to structuring and making the project more expandable. I always give it my best, but in the end i realised my efforts weren't enough and it was a little hard to add finishing touches after taking a small break.
Despite all this, i really hope that i will be able to use the knowledge i obtained during the ccl in the future.
Finally, i would like to thank my teammate for the amazing art they provided and for their help with coding and structuring the work.
Lemon Ostrowicka
CCL3 turned out to be.. a very challenging experience. I liked the freedom we've got, which allowed me and Oleh to work on a project we actually liked, however there were multitude of challenges along the way.
First off - problems with Android Studio. Oleh has his laptop in Cyrillic which Android Studio doesn't like, while I got my first Android phone 2 days before the CCL so I wasn't familiar with the environment at all, and relied on the emulator, when the final result sometimes looked different. Additionally, I was out of the loop for a week, first struck with painful bleeding and later with a 39* fever, probably partially due to my dear dog passing away, overall stress related to final projects, and financial struggles. In code, I did not encounter many issues thankfully, but there were some device problems when creating the art.
We split the work between me and Oleh in a way where both of us would be happy - I was more involved with planning the structure and specific to-do tasks, designed the prototype, created presentations, summarised the user tests, worked on art, text, animations, and handled the work screen and features related to it.
The final app... kind of meets the initial concept. We implemented all features we wanted for the user to actually use the CRUD for, and the parts that are more interactive. Sadly, we did not get to implement the story - there are scraps of writing and art that we have, but because of lack of time, we decided not to implement something that doesn't look good. It is sad, however, as mentioned during the final presentation, me and Oleh plan to work on the app further once the finals are over (there are 4 assignments due tonight, as of the time of writing this), to perhaps get it in a state that could be released on google play - it is an ambitious goal, but we really want to make this great. Further improvements would related to the story and art, to also improve the screens that already exist (make main screen more animated, add cool wardrobe pieces etc etc.).